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margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Any news on renaming Hero Pets / ditching Hero pets - Guild Wars Forums - GW Guru
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Old Feb 22, 2007, 04:50 AM // 04:50   #1
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Default Any news on renaming Hero Pets / ditching Hero pets

Hey...i know we currently cant rename or get rid of Hero's pets.

Does Anet have some sort of timetable for this change?
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Old Feb 22, 2007, 05:18 AM // 05:18   #2
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Yeah, soon. *sigh*
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Old Feb 22, 2007, 06:30 AM // 06:30   #3
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I wouldn't say "soon" to this, actually. Frankly, it's going to be a while. There are a ton of things the designers want to work on, and this is one that requires more programming work than it might appear, and which is simply not at the top of the priority list at this time.

For instance, we feel it's much more important to add, improve, and polish pet controls, and that's something that's very much on the docket right now. The first round of controls have been implemented and are being tested now.
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Old Feb 22, 2007, 10:04 AM // 10:04   #4
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While teaching her the fine art of Beastmastery, I thought it'd be cute to give my student, Jin, a black moa, to match my lovely red one. That's how I found out exactly how much I rely on the sounds my chicken makes to know when to use skills. ^_^ That black moa is driving me nuts!

Ah, well, I can wait a bit longer to give her a crab, instead.

On the subject of pet controls, I'm both elated and terrified.

I've spent a year and a half learning how to cope with the oddities of pet AI, and how to put their awesome skills to good use. Now I've got this nagging fear that when pets actually do what you WANT them to, people will decide that the beastmastery skills are overpowered, and my poor chicken will get whacked by the big nerf-hammer.

I think I'll try to smother my fears with food... I'll go feed Redfeather some juicy dwarves. That always cheers us up. ^_^
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Old Feb 22, 2007, 10:35 AM // 10:35   #5
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If they are re-doing pet controls.. it might be hinting towards the next chapter containing another "pet class"?

hmm I guess I can dream.
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Old Feb 22, 2007, 11:09 AM // 11:09   #6
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Quote:
Originally Posted by Rhedd
I've spent a year and a half learning how to cope with the oddities of pet AI, and how to put their awesome skills to good use. Now I've got this nagging fear that when pets actually do what you WANT them to, people will decide that the beastmastery skills are overpowered, and my poor chicken will get whacked by the big nerf-hammer.
I dont think any significant nerf would be necessary even when pet controls are put into place. Just looking at hero control and hero A.I., I don't think it would be such a vast improvement that any nerf would be necessary.

Even with pet controls, pets will still most likely take a few seconds to switch targets, they will still most likely stand in AOE, attack with spiteful spirit on unless commanded not to do so. And timing any interrupts/knockdowns with pets is still going to be tricky.

Unless they are giving pets their own skillbar that they use on their own like heroes, I dont see a lot of pet skills that would need nerfing (i.e. uber pet interrupting with disrupting lunge).
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Old Feb 22, 2007, 12:10 PM // 12:10   #7
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Guess that is not the result people wanted to hear.

But Pet controls are long overdue, and to be remaining and dropping hero pets can be done later.
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Old Feb 22, 2007, 03:13 PM // 15:13   #8
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This is the problem with this game and this company. The lack of ability to rename, or get rid of a hero pet was an obvious oversight. This should have been a day 1 feature.

Those types of "bugs" or missed functionality should be addressed first and foremost as they are discovered. Storage as well, The xulani storage was designed at the very beginning to be adequate for a single campaign and 3-4 characters. But now we have 3 campaigns, 6-9 characters and it is woefully inadequate. It never changed. It wasnt a priority even though it is obviously broken.

But hey, look on the bright side. You got a mask and a pig.
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Old Feb 22, 2007, 03:24 PM // 15:24   #9
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Quote:
Originally Posted by fog_of_redoubt
This is the problem with this game and this company. The lack of ability to rename, or get rid of a hero pet was an obvious oversight. This should have been a day 1 feature.

Those types of "bugs" or missed functionality should be addressed first and foremost as they are discovered. Storage as well, The xulani storage was designed at the very beginning to be adequate for a single campaign and 3-4 characters. But now we have 3 campaigns, 6-9 characters and it is woefully inadequate. It never changed. It wasnt a priority even though it is obviously broken.

But hey, look on the bright side. You got a mask and a pig.
Stop your damned troll baiting. There's already enough whining on this forum without you adding to it. Stick to the damned thread topic and stop trying to steer it into murky waters.
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Old Feb 22, 2007, 03:27 PM // 15:27   #10
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Yes, Pet controls!!!



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Old Feb 22, 2007, 03:27 PM // 15:27   #11
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It sounds rather complicated to rename a pet for a hero. They'd need to implement a /heropetname command, you'd need to be able to specify which hero. As for getting rid of them, the pet trainer would have to know which hero's pet you wanted to get rid of. This feature sounds nice, I just hope they don't kill themselves over it (nearly blew my own mind thinking about all the stuff they'd have to do).
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Old Feb 22, 2007, 06:18 PM // 18:18   #12
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Can't you just not have a "charm Animal" equipped to get rid of the pet?

Whoa... epiphany moment... I can have a whole pack of hyena with my heroes!
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Old Feb 22, 2007, 06:28 PM // 18:28   #13
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Quote:
Originally Posted by Gaile Gray
I wouldn't say "soon" to this, actually. Frankly, it's going to be a while. There are a ton of things the designers want to work on, and this is one that requires more programming work than it might appear, and which is simply not at the top of the priority list at this time.

For instance, we feel it's much more important to add, improve, and polish pet controls, and that's something that's very much on the docket right now. The first round of controls have been implemented and are being tested now.
Any news on max Sunspear title? I'm waiting to gain that max title!
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Old Feb 22, 2007, 06:57 PM // 18:57   #14
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Quote:
Originally Posted by Naf Olbaid
If they are re-doing pet controls.. it might be hinting towards the next chapter containing another "pet class"?

hmm I guess I can dream.
Someone hinted at a "summoner" class because of the rewording of Ritualist spirit skills. I think it would be pretty cool...I have in my mind an image of the D2 Druid, summoning multiple pets and allies. So maybe the pet control could also have something to do with it.

Gaile, has there been any thought or idea to further customize our heros, such as buying them specific armor sets and pieces (ex. decking Dunkoro with Kurzick monk armor, or Koss with Drok Platemail)?
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Old Feb 22, 2007, 07:10 PM // 19:10   #15
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Default New Pet Skill

If they are working on pet skills how about adding Heal Master & Res Master. Those would be a great additions.

Last edited by Rocky Raccoon; Feb 22, 2007 at 07:23 PM // 19:23..
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Old Feb 22, 2007, 07:28 PM // 19:28   #16
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Um dont they already have 2 healing options for pet skills, and I think one is a elite.
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Old Feb 22, 2007, 07:38 PM // 19:38   #17
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For some reason, the name 'Heal Master' and 'Res Master' just sounds so wrong to me... Maybe I just have a sick mind...

Anyways, if they do include pet controls, or improve it, they will have to apply the DP system to pets. (If they havn't already) I mean seriously, resurrect pet with 50% health? Disrupt, poison, knockdown, cripple, and the low energy costs... No DP?
Then throw in something like 'Res Master', lol
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Old Feb 22, 2007, 11:03 PM // 23:03   #18
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See? I told ya someone would start whining for a pet nerf, and the controls haven't even been implemented yet.

It's hard always being right. ^_^

Anyway, I'm going to cover this once AGAIN, but very, very succinctly... Give pets DP when you start giving a Warrior's sword DP. My pet is my weapon. It's bad enough they have DP in PvP due to some lame exploit build.

Oh, and on a side note, I AM extremely happy with my minipiggy and mask! ^_^
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Old Feb 23, 2007, 01:42 AM // 01:42   #19
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Quote:
Originally Posted by Bryant Again
Someone hinted at a "summoner" class because of the rewording of Ritualist spirit skills. I think it would be pretty cool...I have in my mind an image of the D2 Druid, summoning multiple pets and allies. So maybe the pet control could also have something to do with it.

Gaile, has there been any thought or idea to further customize our heros, such as buying them specific armor sets and pieces (ex. decking Dunkoro with Kurzick monk armor, or Koss with Drok Platemail)?
Or maybe something like the Warlock class from WoW maybe
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Old Feb 23, 2007, 01:54 AM // 01:54   #20
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Quote:
Originally Posted by MSecorsky
Can't you just not have a "charm Animal" equipped to get rid of the pet?

Whoa... epiphany moment... I can have a whole pack of hyena with my heroes!
They meant, giving the current pet to a pet tamer in order to charm a different pet. Right now, heroes aren't able to do that.
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